There are parts of this game that are pretty fun. Unfortunately they seem to be surrounded by endless bits that aren't. The main thing is, there's just way too much story. Look, you don't need to convince us that Nazis are bad, we can just take that as a basic assumption. Just let me go kill them please. And I don't need BJ Blazkowicz's melodramatic musings on the horrors of war or whatever the fuck he keeps going on about. Just shut up and let me kill Nazis.
I guess "BJ" stands for "bland & joyless". |
Plus it makes you manually choose to pick up each weapon/ammo/health drop rather than just assuming that yes, no shit, I want to pick up the ammo. The one advantage to this system is that it makes it harder to accidentally pick up health you don't need - because yes, you can pick up health you don't need. It does increase your health over 100%, but it ticks down again so fast that it's basically worthless. You're much better off not picking up the health until you're injured.
Remember this guy? His only dialogue in the entire game was "Yeah!" and he's still a more engaging protagonist. |
Combat, like I said, is generally fun, but there are certain enemies that are just a massive pain in the arse. Flying robots, for example, that are stupidly tough and are also small and fast-moving, so you'll waste a bunch of ammo on them. Or the dogs that, if they get close to you, force you to do a pseudo-quicktime event for some reason.
Overall, it just seems like a lot of wasted potential. If they'd kept the good bits and scrapped the rest it could have been a pretty good game. As it is, I can't recommend it.
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