2018-07-01

More quick looks at games

Catan (10 mins)

I've played this game in real life and I know it's not that complex, but this version of it is fucking impossible to get into. If you already know the rules of the game it's probably fine, but if you don't then good fucking luck getting through the insanely long and disorganised rules/tutorials. I might end up finding a copy of the rules online and trying again, but I'm not dealing with the hassle of trying to learn this way.

Ironclads: American Civil War (50 mins)

I can't believe I spent so long on this. This is the most tedious thing. I think I killed five ships, but they kind of just disappeared so I'm only guessing. The game gives you basically no information or feedback on anything so it's impossible to say if I was doing the right thing or not. I was just driving my boats around in circles firing cannons at other boats until there was only one enemy boat left and it just wouldn't die so I gave up and quit.

Talisman: Digital Edition (2 hours)

The same as the board game, which is to say pretty fun but with one huge, enormous, glaring flaw: it goes on for-fucking-ever. If you told me that no one had ever successfully finished a game of Talisman I would believe you. I played for two hours before I got sick of it and no one even looked like they were close to winning, least of all me.

Small World 2 (10 mins)

Seems to be a fairly good adaptation of a board game I've never heard of, but I don't know how to play it and the tutorial is broken, so I can't really say. I might find the rules at some point and give it another go.

Magnifico (25 mins)

Another strategy board game. Relatively straight-forward. Probably one of those games where you get the basic rules pretty quickly but it takes a lot more to actually get good at it. I'd probably enjoy this as an actual board game with other people but I'm not sure I'm that into it as a computer game as it's not really something I can just sit down and play for half an hour without really getting into it and learning its complexities first.

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